if rollOver(g1erSprLoc + 1) and ((the mouseCast = the number of cast "MSKPH 0") or (the mouseCast = the number of cast "MSKPH 1")) then
curseur(2)
set gNumSpr to g1erSprLoc + 1
else
pass()
end if
end
on mouseUp
global gBoutons, gNumSpr, g1erSprLoc, gSurvolPrec
curseur(1)
if rollOver(g1erSprLoc + 1) and ((the mouseCast = the number of cast "MSKPH 0") or (the mouseCast = the number of cast "MSKPH 1")) and (gNumSpr = (g1erSprLoc + 1)) then